8 research outputs found

    Exploring the Impact of Augmented Reality and Virtual Reality Technologies on Business Model Innovation in Technology Companies in Germany

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    Newly-emerging, digitally-based technological innovations, such as augmented reality (AR) and virtual reality (VR), are new drivers for business model innovation. This study aims to develop a better understanding of the impact of AR/VR technologies on business model innovation in technology companies. The objective of the study is “to explore the impact of augmented reality and virtual reality technologies on business model innovation in technology companies in Germany”. This paper investigates the body of knowledge regarding contemporary business model innovation and presents a conceptual framework to guide the research. The philosophical underpinnings of the study are discussed, and the chosen research methodology is justified. A holistic multiple-case study design targets German business-to-business technology companies employing AR/VR technologies to innovate their business models. The paper concludes with a discussion of initial learnings garnered from the implementation of a pre-pilot case study test run, and a full pilot case study

    Exploring the Impact of AR and VR Technologies on BMI in Germany

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    Newly-emerging, digitally-based technological innovations, such as augmented reality (AR) and virtual reality (VR), are new drivers for business model innovation. This study aims to develop a better understanding of the impact of AR/VR technologies on business model innovation in technology companies. The objective of the study is “to explore the impact of augmented reality and virtual reality technologies on business model innovation in technology companies in Germany”. This paper investigates the body of knowledge regarding contemporary business model innovation and presents a conceptual framework to guide the research. The philosophical underpinnings of the study are discussed, and the chosen research methodology is justified. A holistic multiple-case study design targets German business-to-business technology companies employing AR/VR technologies to innovate their business models. The paper concludes with a discussion of initial learnings garnered from the implementation of a pre-pilot case study test run, and a full pilot case study

    EXPLORING THE IMPACT OF AUGMENTED REALITY AND VIRTUAL REALITY TECHNOLOGIES ON BUSINESS MODEL INNOVATION

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    The entrepreneurial environment of the 21st century is becoming increasingly complex. Consequently, firms that strive to be successful in the long run need to employ new concepts to continuously reinvent themselves. Business model innovation (BMI) is such a concept. Furthermore, BMI can be impacted by the technologies augmented reality (AR) and virtual reality (VR). However, little is known about the effect of this impact. Therefore, this study’s aim is to better understand the impact of AR/VR on BMI. The formal objective of the study is “to explore the impact of AR and VR technologies on BMI”. To meet the research objective, the researcher constructs a theoretical research framework based on a business model (BM) and BMI literature review; designs and operationalises a phenomenologist, subjectivist, interpretivist research approach using a multiple case holistic “Type 3” case study design; and implements case data collection in form of semi-structured interviews in five companies that employed AR/VR for BMI. Case study data was collected between January and September 2019. The study indicates that AR/VR are well perceived. The technologies are used for short-term marketing benefits, to optimise company internal processes, and for the development of new products and services. However, working with AR/VR is challenging due to a low maturity level of the technology. Furthermore, BMI through AR/VR requires demanding decisions from management. The study further reveals that AR/VR are still young technologies that do not yet lead to new revenue streams, in most cases. However, research participants expect that the relevance of AR/VR will continue to grow in the future. The impact of AR/VR on BMI is a push in BM newness resulting in twofold consequences: it presents firms with new business opportunities, as well as with significant organisational challenges. Consequently, BMI efforts for AR/VR technology should be strategically guided. Keywords: business model innovation, business models, augmented reality, virtual reality, case studies
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